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Using the browser

The panel, search and filters, favorites, compatibility flags, display names, and stopping playback.

Updated 2026-07-02

On this page

Opening and closing

  • /cutscenes opens the browser (rename it with Config.CommandName).
  • Backspace or Delete stops the current cutscene (configurable via Config.StopControlCodes).
  • /stopcutscene is the emergency stop if the UI is ever unresponsive.

During playback, ESC is disabled and a small set of controls is blocked so the scene cannot be interrupted accidentally; the mini-player keeps a stop button on screen.

Finding a cutscene

  • The search bar filters the 757 catalogued identifiers as you type - by identifier or by custom display name.
  • Prefix filters narrow the list by identifier family (mission prefixes group related scenes).
  • The status filter shows only working, broken, or untested scenes.
  • The Random button picks one for you - useful for exploring the catalog.
  • Not in the list? Use manual name entry to play any cutscene identifier directly.

Playing

Click a cutscene to play it. The screen fades out, the scene plays, and the screen fades back in (Config.UseFades / Config.FadeTime). Your outfit is snapshotted before playback and restored afterward.

Note

Appearance preservation during the scene is best-effort. The cutscene actor handle is defined per .cut file, so a cutscene that uses a handle this tool does not register will not show your outfit during playback. Either way, your own appearance is restored afterward.

Favorites and recents

  • Click the star on any cutscene to favorite it - favorites are per-player and persist across restarts.
  • The Recents tab keeps your last plays (Config.RecentLimit, default 10).

Compatibility flags

Not every catalogued cutscene plays cleanly on every server. Flag scenes as working or broken as you test them - the flags are server-wide, so your whole team benefits from each test. Untested scenes stay unmarked.

By default flagging requires the ACE permission (Config.SharedWritesRequireAce); browsing and playing do not.

Display names

Rename any cutscene to something memorable ("Bank heist intro" instead of an identifier string). Names are server-wide, validated (Config.DisplayNames.ValidationPattern, max 32 characters by default), and gated by the same ACE as compatibility flags.

Need help with this? Open a ticket on Discord or read the support guide.