Building Something
Worth Waiting For
DZR Development is a small, privately-owned studio building custom systems for FiveM. DZR Roleplay is our flagship project - a whitelisted roleplay server currently in active alpha development, built on a custom framework.
This is a long page. It's worth the read.
History
Where we came from, where we are, and where we're going
DZR Development is built by TheDanzar, a developer who's been building software for close to 20 years. FiveM is one chapter of a longer career that includes software development, graphic design, and project management. That background shapes how DZR Development is built.
2008 - 2010
Core Roleplay
SA:MP (GTA: San Andreas)
Where it all started. SA:MP was one of the first multiplayer platforms for GTA, and Core Roleplay was one of the servers running on it. This is where TheDanzar first learned to code. Pawn scripts, game modes, server architecture. No frameworks, no tutorials. Just documentation and figuring it out.
The instincts that came out of that era still drive everything: learning to read what a community actually needs, and building systems that survive contact with real people.
2019 - 2023

Core Roleplay
FiveM (GTA V)
Core Roleplay came back as a FiveM server and grew into something real. Over its lifespan it saw 35,000+ registered accounts and built a community that thousands of players called home.
Its systems and design choices were studied, borrowed, and outright copied by dozens of other servers. Some credited it. Most didn't. Its CFX forum post remains one of the most popular listings on the Server Bazaar to this day. Years after closing, people still reach out.
It also had real failures. Burnout, staff problems, technical debt, systems that depended on people being online instead of working on their own. Every one of those lessons is baked into how DZR Development operates today.
2025 - Present

DZR Development
FiveM (GTA V) + future platforms
A custom framework built from scratch. Not a fork of ESX, QBCore, or anything else. The studio builds standalone resources for other FiveM servers, develops DZR Roleplay as its own whitelisted server, and has an eye toward GTA 6 and whatever modding platform comes next.
The difference is the person building it has already made the mistakes most servers are still making for the first time.
DZR Roleplay is not a revival or a continuation.
It is a completely different project with different foundations. Familiar ideas are unavoidable, but this is built from zero.
"I'm not building this to chase numbers, hype, or trends. I'm building it because I enjoy building systems that last. If this never becomes 'big,' but remains stable and meaningful, that's success."
- TheDanzar
The World
Modern San Andreas. Grounded, not reskinned.
The server is set in present-day San Andreas. Not Chicago. Not Los Angeles "but we renamed it." Not a fictional mega-county with its own constitution that nobody can remember. The world is lore-friendly - no real brands, no real-world politics. This is a grounded reality to escape into, not a mirror of the one you're already living in.
Los Santos. Sandy Shores. Paleto Bay. Cayo Perico. The geography you already know - and room to grow beyond it. Liberty City, Vice City, and other GTA universe locations are all valid places your character could have come from. No explanation needed beyond "I moved here."
You don't need to memorize server lore before you can play. There's no alternate history, no required reading. The game's story mode and its characters are irrelevant here. We build on top of what GTA gives us with a twist, not a rewrite. If you can reasonably explain your character being in San Andreas in the present day, that's all you need to start writing your story.
The world runs whether you're online or not. NPCs handle the baseline so the city doesn't shut down when specific players log off. You can play solo at 4am and still have a meaningful session. You can play during peak hours and the world gets sharper, busier, and more dangerous. Population changes the pace, not the rules. The server launches at 64 slots and will expand up to 128 based on performance and community needs.
Law and Common Sense
San Andreas is a state within the United States of America. The world runs on laws inspired by standard U.S. law and California state law where it fits. Courts, lawyers, and a Department of Justice all exist. By launch, specific adjustments for gameplay will be published and available to all players. Real law adapted for a game world, not a fantasy constitution invented in a Google Doc.
Not from the United States? Everything is written to be straightforward. If something would obviously be illegal or legal in the real world, that's your starting point. The law is there to support roleplay, not to be weaponized against it.
If your argument starts with "technically, under U.S. law..." you've already missed the point.
Crime, Action, and Reality
Crime is not just allowed - it's essential. A server without real criminal tension is a job simulator. Heists, organized operations, territorial pressure, violence, and moments where everything goes sideways are what make the world feel alive.
Things will go wrong. Plans will fall apart. Someone will get caught. That's not bad RP - that's where the best stories come from. The difference is whether the chaos has a reason behind it or whether someone is just pressing buttons.
You don't apply for crime. You find it, or it finds you. Start a conversation with the wrong person at a bar. Notice something off about a business. Get offered a job that sounds too easy. The world has criminal opportunity built into it - you just have to be paying attention.
What crime looks like here
Not every crime needs to be a blockbuster. A well-played shoplifting charge can create more story than a badly-played bank heist.
The line
We're not going to tell you how to play your character. But there's a difference between crime that creates RP for everyone involved and crime that only exists to benefit you. If the people on the other end of your actions are having a worse experience because of how you play, that's the line.
Losing is valid. Getting caught is valid. Consequences are the point, not the punishment. The best criminals on any server are the ones who make getting arrested as interesting as getting away.
If this is what you're looking for:
...you are absolutely in the wrong place.
Progress, Economy, and Wipes
Your time matters here. Short sessions produce meaningful income. Logging in for an hour should never feel pointless. But depth comes from engagement, not hours logged. Grinding without interacting with the world won't get you far.
There's a light RPG layer underneath everything. Progression is optional but rewarding. Consistency unlocks depth and capability over time. It won't make you invincible, but it will make you more effective, more connected, and harder to replace. The goal is to reward the players who show up regularly without punishing the ones who can't.
The economy is designed with longevity in mind. No pay-to-win. No shortcuts that undermine the people putting in real time.
When wipes happen
Wipes are never a surprise. They're announced well in advance with clear timelines. Seasonal resets keep the world fresh, give new players a real starting point instead of joining a server where everyone else has a six-month head start, and prevent the late-stage stagnation that kills most long-running servers.
Departments
Four player-run departments. That's it. No alphabet soup of agencies competing for jurisdiction. No cross-department politics. No empire building.
San Andreas State Police
Reactive, proportional law enforcement. Not a daily patrol force - an escalation response.
San Andreas Fire & Rescue
Combined EMS and Fire. One department, fewer staffing headaches, same coverage.
Department of Corrections
Prison operations, inmate management, transport. The system after the system.
Department of Justice
Judicial process, sentencing, legal proceedings. The final word.
Leadership is earned through activity and kept the same way. Nobody holds a title by default. If you're leading, you're expected to be present, developing your people, and keeping a successor ready. If leadership stagnates, it moves to someone who's showing up.
Departments run themselves day-to-day, but core policies stay aligned with server direction. Leaders have real authority within their department. They don't have authority to rewrite the rules of the world around it.
All other law enforcement (LSPD, BCSO, etc.) exists as NPC and system-level presence only. The world has structure whether departments are staffed or not.
Beyond the Badge and the Gun
Not everyone needs a badge, a gang, or a criminal empire. Departments have civilian roles. Businesses need employees. The world needs doctors, lawyers, mechanics, journalists, and people who just live their life and let the world come to them.
The possibilities aren't limited to a job list. If you have a concept for a character, a business, or a role that makes sense in the world, bring it. Good ideas get noticed, and the best ones find their way into the server.
A character who runs a bait shop in Sandy Shores and never touches crime is just as valid as the one planning a heist downtown.
Your Character
Bring a character you've played elsewhere or start fresh. Neither is favored. Your concept, backstory, and personal memories carry over. Money, assets, ranks, and organizational authority do not.
Two characters max per player, completely isolated. No shared money, vehicles, items, properties, or information between them. They are separate people living separate lives.
History is allowed. Canon is earned. If you can't explain prior lore without needing everyone else to accept it as fact, it doesn't belong here. Your character's past should inform how they act, not demand how others react.
How We Operate
Intent matters. Patterns matter more.
This is a lean rules server on purpose. Records, communication, authority, and consequences all live inside the game, not in Discord channels or Google Docs. Staff intervention is based on patterns, not isolated moments. A bad decision is not a problem. A chaotic scene is not a problem. Repeated behavior that undermines immersion, fairness, or the shared world is.
"I'm not a perfect roleplayer. My characters aren't perfect. I don't expect yours to be either. We're not here to punish imperfection. What I do expect is that you're trying, and that the people around you are having a better time because you're there."
- TheDanzar
Character Freedom
This server does not prescribe characters, personalities, or playstyles. Creative characters, controlled chaos, humor, edge, and risk are all welcome.
Messy characters and bad decisions are welcome. You are not allowed to repeatedly ignore the world around you or force outcomes at its expense.
If you play in good faith, staff will mostly stay out of your way.
Hard Lines
- Metagaming
- Using OOC information in-character
- Treating Discord or streams as IC sources
- Powergaming that bypasses systems or consequences
- Deliberately disrupting RP rather than participating
These are not "creative choices." They are breaks in the contract that makes roleplay possible.
Staff Standards
The most common way servers die
Most FiveM servers don't die from bad code or missing features. They die from staff problems - favoritism, power trips, cliques, burnout, inconsistent enforcement. Players notice. Players leave quietly. By the time leadership sees the pattern, the damage is done.
DZR Development wrote explicit, public standards to prevent that. Staff are vetted, held to a documented code of conduct, and accountable for how they use their tools and authority.
Staff never spawn items, vehicles, or money for themselves or others outside of approved testing. Every staff action is logged and auditable.
Friends are subject to the same rules as strangers. Staff who hold faction leadership recuse themselves from faction-related tickets. No exceptions.
Decisions that affect the server happen in official channels, not group chats or back channels. New contributors are included, not left on the outside.
Your character doesn't know what you learned as a contributor. If you need to act in a staff capacity, you step out of character first. Period.
Staff go through a 60-day trial period before receiving compensation, waivable at TheDanzar's discretion based on prior experience. Conduct that would get a player removed gets a contributor removed faster. Abusing access, leaking internal info, holding a role without doing the work, or using a position for personal authority are all grounds for immediate removal.
The accountability process is documented: direct conversation first, written record if it repeats, final conversation, then removal. The goal is correction, not punishment - but the line exists and it's enforced.
The Team
Small, compensated, accountable
The people building and running this server are not volunteers hoping for free labor. Developers and staff receive real compensation tied to the project's success. That changes how people show up.
Developers
Build every system you interact with in-game. Custom scripts, vehicles, assets. Everything is tested locally before it touches the server, and nothing ships without sign-off.
Staff
Moderation, community management, and player support. Community Guides are the first friendly face you'll meet. Their job is making sure new players feel welcome and connected from day one.
Sustainability over intensity. The team is structured for longevity, not crunch. That stability is something you'll feel as a player.
Monetization
If you've played FiveM for any amount of time, you've seen servers selling supercars for $500, premium currency that buys in-game power, VIP packages that skip progression, and "donation" stores longer than the rule book. Some of them sell unbans. Most of them are violating the platform license agreement and hoping nobody notices.
Running a server costs real money. Hosting, infrastructure, development time, and compensating staff who keep the community running. The store exists to keep the lights on and the project moving forward. That's it.
DZR Development doesn't operate that way.
What you will never see in our store
- In-game money or premium currency for real money
- Loot boxes, gacha, or any random-chance purchases
- Real-world brands, logos, or licensed content
- Items you can't also earn through gameplay
- Paying to reduce bans, remove warnings, or bypass moderation
- Gambling with real money or cash-out mechanics
- Crypto, NFTs, or tokens of any kind
Every one of these is either a direct PLA violation or a scummy practice that erodes trust. If you've seen a server doing any of the above, they're either breaking the rules or betting that nobody reports them.
DZR Development also sells standalone resources to other FiveM servers. Multiple revenue streams mean the server doesn't depend on selling power to keep the lights on. That's a deliberate choice.
Everything is fully compliant with the Cfx.re Platform License Agreement and Rockstar's policies. If you want to know what servers are actually allowed to sell, read that document. You might be surprised how many servers you've played on were breaking it.
Get Involved
Early Access is open - here's how it works
DZR Roleplay is in active alpha development with playtesters on-server now. Early Access is invite-based and intentionally small. The dates below are goals, not promises. Quality takes priority over momentum.
Playtesters and staff are on-server building, testing, and breaking systems in real time. Features change without notice. Early Access members can apply or get invited to playtest.
Early Access members and playtesters get full server access. Final balancing, polish, and stress testing. Mostly feature-complete. Full wipe at the end of beta.
The world begins with a clean slate. Feature-complete and stable. Whitelist applications open. Visitors apply to become Citizens to gain server access.
Access Levels
What each role gets you right now
The default role when you join the Discord. Mostly read-only with a handful of visible channels. Whitelist applications won't open until closer to release - for now, this is where you sit unless you receive an Early Access invite.
Whitelisted member. Full Discord and server access once the server is live. The role exists but isn't actively granted yet - it opens up when whitelist applications go live closer to launch.
Invited during development via referral code or direct request. Full community access, development polls, store discounts, closed beta access, guaranteed whitelist at launch, and priority queue for as long as you hold the role.
First to touch new features and try to break them. Invite-only or by application, offered to active community members. Development server and tester tools only, never on live. Currently alpha, but the role expands into beta and post-launch.
Learn more →Channels, announcements, and updates
Suggest ideas and participate in discussion
Vote on features, priorities, and direction
Exclusive pricing when the store goes live
Pre-launch server access
No application needed at launch
Skip the line while you hold the role
On-server during active development
*Visitor Discord access is read-only with limited channel visibility. Anyone can join Early Access right now via access code or manual request. Whitelist applications open at launch for Citizen access. Early Access and Playtester members are automatically whitelisted.
Ways to Join
Right now, during Early Access
Referral Code
Available nowGet a referral code from an existing Early Access member. Members receive 2 codes per month after their first 7 days. Codes don't roll over or accumulate.
Who you invite reflects on you.
Request Early Access
LimitedDon't know anyone with a referral code? You can request Early Access directly in our Discord. All requests are personally reviewed by TheDanzar.
Approval is very limited.
Whitelist Applications
At launchOpens closer to public launch for anyone who wants to join as a Citizen. Reviewed for effort, basic RP understanding, and willingness to engage.
Before You Join
Anyone from any server, any community, any background is welcome here. What matters is that you align with what's on this page. Development is open to feedback, but the direction of the project is not up for debate.
Once beta begins, Early Access invitations close. The window is open now, but it won't be forever.
What gets you removed from Early Access
Community standards, not roleplay rules. In-game rules will be published separately.
- Drama, toxicity, or deliberately making the community worse
- Poaching players, staff, or ideas for another project
- Boundary testing to see what you can get away with
- Representing DZR Development publicly without authorization
Removal is not a negotiation.
Is This For You?
Honest self-selection
This will resonate if...
- You enjoy slow-burn stories over fast wins. Your character saves for weeks to open a business, not grinds for an hour to buy a supercar.
- You're comfortable with consequences sticking. Getting caught means something. Losing a fight means something.
- You don't need constant escalation to stay engaged. A quiet shift at work can be just as memorable as a shootout.
- You respect systems more than loopholes. You play within the rules because they make the world better, not because you'll get caught.
- You want your 1-2 hours to matter, even if you can't log in every day.
- You don't need a group, job, or title to have a valid presence.
This won't be a good fit if...
- You need constant action to stay engaged. If nothing explodes for 20 minutes, you alt-tab.
- You need guaranteed outcomes to feel relevant. Losing a court case or a business deal isn't fun for you.
- You game systems instead of playing within them. You look for the exploit before you look for the experience.
- You need staff attention to feel important.
There are over 20,000 FiveM servers. This isn't the only option and it doesn't need to be yours. But if what you've read here clicked, we'd like to have you.
FAQ
Common questions, straight answers